RigEdit
This blog contains some of my 3D works.
Saturday, March 19, 2016
Tuesday, January 27, 2015
Saturday, May 24, 2014
Auto Rigging & Auto Skinning Tool For Maya.
Right click menu for seamless IKFK Switching/mirroring the poses and parent switching.
Auto
RigEdit is
a standard Python plug-in for Maya that installs a high-quality animation rig
the joints and controls that enable efficient manipulation of a 3D character
model, as well as providing Auto Skin system also.
The python program is to automate
the rigging process and is written in order to help building the rig part wise and is editable at any given
point of time of rigging process.
Features:-
----------
1. Auto Rig with advanced Features.
2. Rig part wise.
3. Rebuild able (Biped & Quadruped), part wise also.
4. Non-roll Shoulder & Elbow Twist.
5. Auto Clavicle.
6. Right Click Menu with mirror pose (to mirror selected controller pose,IKFK snap).
7. Ctrl Maker.
8. Utility.
9. Fk Ik Spline Dyn.
10. Add dynamic (real time simulation).
11.Renamer.
12. Low Poly Creation.
13. Auto Skinning System.
14. Add additional parts with limbs as required.
15. Rebuild additional existing part as required.
16. Transfer Skin.
17. Skin Offset (to remove skin cluster offset).
18. Copy Vtx weight.
Tuesday, December 24, 2013
RigEdit FK IK Spline
Python Scripting
RigEdit_FK_IK_Spline is a python script. To make joint chain fk
ik spline dynamically just select base joint of chain type name and
select no of ik ctrl.
RigEdit Make Joint Chain Dyn
Python Scripting
RigEdit_Make_Joint_Chain_Dyn is a python script to make joint
chain dynamic. it gives real time simulation just select a base joint
of chain and type name in text field. to check real time simulation
current time should not be 0. current time should be greater than 0.
after that just switch on dyn attr and move Base Ctrl.
RigEdit LowPoly Creation
Python Scripting
RigEdit LowPoly Creation is a tool to make high poly to low poly by two simple mode.
1. Creating Cut Mesh by selecting start point and end point(need to select joint or any object)
to fix need to select created low poly mesh and high poly mesh (fix option will not work with
by sing click created mesh)
2. By Single Click create geometry full low poly by percentage.
1. Creating Cut Mesh by selecting start point and end point(need to select joint or any object)
to fix need to select created low poly mesh and high poly mesh (fix option will not work with
by sing click created mesh)
2. By Single Click create geometry full low poly by percentage.
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